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Archive for the 'opensource' Category

DrupalService as a bridge between flash and drupal

Drupal is a multiple award winning opensource content management system. With the drupal services module, it’s possible to consume data from drupal in flash. Drupal is a very powerful tool to provide data to flash movies and with the community investing much time in drupal services, now is a great time to be using drupal to power your flash websites. Services will be part of the drupal 7 core release.

We decided to release our nl.dpdk.services.gephyr package, which is a drupal as3 service which acts as a bridge between drupal and flash and features all the power of our as3 flash remoting package. It has the core functionality of the drupal services built in and is very easy to extend and to adjust to your needs. Furthermore, it makes use of all drupals’ security mechanisms via key and session based authentication.
It has more features and packs more power than any other opensource actionscript 3 based drupal package out there at the moment, so be sure to check it out.
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Open Source package released on dutch Adobe User Group

We have made a great step for Dutch interactive agencies by releasing some of the source code we work with (flash actionscript 3) to the general public.

The announcement was just made at the newly launched website of the dutch adobe user group and on our website (dutch).
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Flash Remoting and resultsets for ActionScript 3

One of the great features of our opensource as3 package is that it contains a flash remoting package (nl.dpdk.services.remoting), for sending data via the amf protocol, that is fully integrated with our collections package to also be able to use a ResultSet. It is robust, fully unittested, has the power of sorting and selecting via the underlying lists from our collections package and has some very very very convenient features that really make it shine when using remoting as a means of communicating with a remote service.

update 2008-10-21: we added a timeout detection mechanism.
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The Log and LogEvent classes.

In this article I would like to elaborate a little on two of the more basic classes in our tool kit, namely Log and LogEvent. Both can be found in the nl.dpdk.log package.

Log and LogEvent are used in conjunction with each other and are used to log messages and act as a substitute for Flash’s built-in trace statement. (But you probably figured all that out by just looking at the class names so I’m going to delve in a little deeper and provide you with some usage examples here.)
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