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Monthly Archive for August, 2009

running tasks in order with a task based sequence manager

The job of running a certain sequence of logic where the next task is dependent on the completion of the previous one is a recurring thing in software development. An example of this is an asynchronous queue of which we wrote in an earlier post right here. Sequence management is something that is invented time and time again by lots of developers but there is hardly any good complete sequencing solution out there. We have fixed this by releasing our nl.dpdk.commands.tasks package which features an incredibly powerful solution for managing sequences of virtually anything in actionscript.
Do you want to make your life simpler? Then read on…
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DrupalService as a bridge between flash and drupal

Drupal is a multiple award winning opensource content management system. With the drupal services module, it’s possible to consume data from drupal in flash. Drupal is a very powerful tool to provide data to flash movies and with the community investing much time in drupal services, now is a great time to be using drupal to power your flash websites. Services will be part of the drupal 7 core release.

We decided to release our nl.dpdk.services.gephyr package, which is a drupal as3 service which acts as a bridge between drupal and flash and features all the power of our as3 flash remoting package. It has the core functionality of the drupal services built in and is very easy to extend and to adjust to your needs. Furthermore, it makes use of all drupals’ security mechanisms via key and session based authentication.
It has more features and packs more power than any other opensource actionscript 3 based drupal package out there at the moment, so be sure to check it out.
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FramescriptManager: insert code on your timeline at runtime

In an earlier post we showed you how to seperate design and code by keeping code off the timeline at all times. The method was to have designers add framelabels to the movieclips’ timeline and have the developers react to the flash playhead reaching this framelable by means of an Event. This created a clean seperation between the job of coders and the job of designers.

We used the TimelineListener class as an example in that earlier post. This post will show you how to take an alternative approach, without event listeners, but by means of injecting code in a frame at runtime by means of our FrameScriptManager and the MovieClip.addFramescript method.
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